Icaropolis
Quest briefing
A card-based, turn-based city builder where politics shapes every decision as a flying city races to escape the Growth.
As the mayor of Icaropolis, the player balances political influence between rival council members and the altitude of their flying city, because balance is the only way to protect citizens from both a revolt and the plague called the Growth, rising from below. The game is being developed by Team-like Team, with me as the UI and logo artist.